diamondback:Only showing information from the released package extracted on Unknown. No API documentation available. Please see this page for information on how to submit your repository to our index.
electric:Documentation generated on March 02, 2013 at 02:15 PM
fuerte:Documentation generated on January 02, 2014 at 12:11 PM
groovy:Documentation generated on April 23, 2014 at 10:34 AM
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
Given how fast things move in world of 3D graphics, we will update the Ogre version for bugfixes and new features we determine to be necessary. This will
likely mean keeping updated to the latest version when possible.
Author: Steve 'sinbad' Streeting, Justin Walsh, Brian Johnstone and more.
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
Given how fast things move in world of 3D graphics, we will update the Ogre version for bugfixes and new features we determine to be necessary. This will
likely mean keeping updated to the latest version when possible.
Author: Steve 'sinbad' Streeting, Justin Walsh, Brian Johnstone and more.
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
Given how fast things move in world of 3D graphics, we will update the Ogre version for bugfixes and new features we determine to be necessary. This will
likely mean keeping updated to the latest version when possible.
Author: Steve 'sinbad' Streeting, Justin Walsh, Brian Johnstone and more.
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
Given how fast things move in world of 3D graphics, we will update the Ogre version for bugfixes and new features we determine to be necessary. This will
likely mean keeping updated to the latest version when possible.
Author: Steve 'sinbad' Streeting, Justin Walsh, Brian Johnstone and more.