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Only released in EOL distros:  

motion_planning_common: collision_environment_msgs | collision_map | collision_space | distance_field | geometric_shapes | geometric_shapes_msgs | mapping_msgs | mapping_rviz_plugin | motion_planning_msgs | motion_planning_rviz_plugin | planning_environment | planning_environment_msgs | planning_models | robot_self_filter

Package Summary

This package contains algorithms that can compute the Euclidean Distance Transform (EDT) of a 3-D voxel grid. The input to these algorithms is an array of points (which could represent the positions of obstacles in the world). The EDT provides a voxel grid in which in which each cell contains the distance to the closest obstacle. The VoxelGrid class can also be used as a generic, templatized container for a discretized 3-D voxel grid.

arm_navigation_experimental: arm_navigation_experimental_tools | chomp_motion_planner | collider | collision_checking | collision_free_arm_trajectory_controller | collision_proximity | collision_proximity_planner | collision_space_ccd | collision_space_ccd_test | distance_field | head_monitor_msgs | interpolated_ik_motion_planner | move_arm_head_monitor | move_arm_warehouse

Package Summary

This package contains algorithms that can compute the Euclidean Distance Transform (EDT) of a 3-D voxel grid. The input to these algorithms is an array of points (which could represent the positions of obstacles in the world). The EDT provides a voxel grid in which in which each cell contains the distance to the closest obstacle. The VoxelGrid class can also be used as a generic, templatized container for a discretized 3-D voxel grid.

arm_navigation_experimental: arm_navigation_experimental_tools | chomp_motion_planner | collider | collision_free_arm_trajectory_controller | collision_proximity | collision_proximity_planner | distance_field | head_monitor_msgs | interpolated_ik_motion_planner | move_arm_head_monitor | move_arm_warehouse | trajectory_execution_monitor

Package Summary

This package contains algorithms that can compute the Euclidean Distance Transform (EDT) of a 3-D voxel grid. The input to these algorithms is an array of points (which could represent the positions of obstacles in the world). The EDT provides a voxel grid in which in which each cell contains the distance to the closest obstacle. The VoxelGrid class can also be used as a generic, templatized container for a discretized 3-D voxel grid.

arm_navigation_experimental: arm_navigation_experimental_tools | chomp_motion_planner | collider | collision_free_arm_trajectory_controller | collision_proximity | collision_proximity_planner | distance_field | head_monitor_msgs | interpolated_ik_motion_planner | move_arm_head_monitor | move_arm_warehouse | trajectory_execution_monitor

Package Summary

This package contains algorithms that can compute the Euclidean Distance Transform (EDT) of a 3-D voxel grid. The input to these algorithms is an array of points (which could represent the positions of obstacles in the world). The EDT provides a voxel grid in which in which each cell contains the distance to the closest obstacle. The VoxelGrid class can also be used as a generic, templatized container for a discretized 3-D voxel grid.

Further details are available in the Code API.

API


2024-11-02 14:22